Thursday, October 26, 2017

Major Digital Project Update #2 - Digital Resources

Back working on the Major Digital Project. As stated last week, I decided that I would like to create a week long WebQuest on the topic of life in colonial america. In order to get started, I decided that I would browse the web and see what kinds of resources exist out there for students to engage with!

The first resource I came across was a website called "Virtual Jamestown." This is an interesting little website that has links to original colonial newspapers and letters, which is amazing. I love that there are photos of the primary source documents here, so that my students can get an idea of what things really looked like back then. There are thousands of documents archived in this site, which can be a little overwhelming, but I also think that it makes the website a valid resource for research and discovery for my students. Interestingly enough, it also contains the complete works of Captain John Smith!

The Armorial Bearings of Captain John Smith of Virginia as Recorded at the College of Arms, London, by Sir William Segar, Garter Principal King of Arms, 19 August, 1625. Rouge Dragon Pursuivant of Arms
Next, I stumbled upon this document here that appears to be from a library collection. This excellent resource is a hub of sorts that links out to many articles and resources from pre-colonial america all the way til 1850. This site links to a bunch of other sites which all have good first hand information and artifacts from colonial times.

From this site, I was eventually led to the official Library of Congress, and holy wow that site is amazing! How have I not heard of this? Library of Congress has access to all sorts of original political cartoons, posters, newspapers and original documents from early United States history. There is even an entire section dedicated to documents pertaining to the Boston Tea Party! Talk about wild! I am sure that I will be able to find a plethora of resources here for my students to learn from first hand. 

One last resource I found was this neat little timeline oriented website, History World. This website gives the history of events during Colonial America in chronological order, which is an awesome resource for my students. Then, it also provides images and explanations of each of the events on the timeline, allowing students to explore the events of Colonial America more thoroughly. 




Cool Tool Review #4 Make Beliefs Comics

Hello hello! Back again with another Cool Tool Review. This week, we are talking about the online Flash based comic creator, Make Beliefs Comics. Right off the bat, I like that this web application is browser based, meaning that I don't need to download it or anything like that. Students can even access the application easily from home if they have a computer with internet! I see on the side of the webpage that the app is also available for download in the iTunes app store. I like the accessibility of the application for sure.


I open the webpage and see that it is very colorful and appears to be drag and drop friendly! Excellent! Drag and drop mechanics are easy to navigate for most of my students, so that is another plus. When I click the "getting started tab," I see the following.


After a little bit of playing around with the editor, I am able to make my own comic in about 5-10 minutes. Not bad! I felt comfortable learning the editor and using the tools available in the app to create something fun. 


When creating a comic, you can select either a 2, 3 or 4 cell comic layout. Then, you pick your background and character(s) for each cell. You can move them around within the cell and size them up or down to your content. Then, you can add in speech bubbles, objects and words to compliment the characters and tell a story. This is a simple little comic creator, and the options are definitely limited, but I don't mind that in this application. This application is concise and to the point. If you want your students to create a comic that tells a story or comments on something that you had been learning about during the week, this is an excellent tool for doing so quickly and efficiently. If you don't see a background that you like, you can always opt for a blank background and tell your story using mostly text. I like how easy to use and accessible this application is, and I like that the comics can be downloaded in JPG form. From there, students can easily share their comic creations via social media to show the world what they worked on in class. 

There are a few things that I wish you could do in this application. First of all, I wish there was an option for adding original content to the comic. I wish students had the option to create their own characters in order to tell a wider variety of stories using their own art. Next, I wish that the drag and drop menu was a little more intuitive. I ended up getting the hang of things, but it was a little awkward to get a hold of at first. Most students should be able to figure out how to navigate the application within a few minutes of practicing. 


Week #9 Blog Post - Creative Commons

My undergraduate degree is in Art and Technology, with an emphasis in photography, so I actually have a good amount of first hand experience when it comes to Creative Commons and Copyright laws. For anyone who is not familiar with the intricacies and variations on Copyright laws, I thought that both of these videos did an excellent job explaining the subject thoroughly. 

As a teacher, it is our responsibility to model ideal, legal behavior for our students when presenting lessons with images and video. Students need to understand that they cannot simply appropriate what they see on the internet and call it their own. The idea of fair use is pretty closely tied to the idea of teaching proper citation, which is often hilighted as a subject incoming college students know the least about. Its probably fair to assume then that copyright laws fall under that category as well. Unfortunately, digital plagiarism happens all the time. Photography and graphic design suffer from theft the most because they are the easiest to appropriate! For instance, if I am making a brochure for my small business but don't want to hire a photographer to make art for it, I can very easily pull images off of the internet and just hope that the owner of those images never finds out that my small business appropriated their image for my brochure! Though wrong, this kind of theft happens all the time! As educators, it is our responsibility to make sure our students are aware of the proper way to use and appropriate content into their own creations. There is an excellent website with a creative commons and copyright curriculum located here.

I love teaching my students to take their own photos!

That being said, I happen to work in special education and in this field in particular, taking time to teach kids about citation and creative commons laws seems like a bit of a luxury. In many instances, I am lucky if I can get my children to grasp concrete ideas and concepts, getting them to abide by some distant and abstract concept such as copyright feels like a bit of a stretch to me. To complicate things, I also work at a behavior program, so many of my students are already involved with the law for felony actions, it feels like reaching to get them to care about what might happen if they appropriate an image unlawfully when some of them are here for stealing cars. The way I feel about all of this in the special education setting is that so long as no one is making any money off of someone elses' work, its not a problem for me. I will always teach students that it is best to use their own content, however, rather than to take others. If students are always creating their own content, then there isn't as much of a chance that they fall into the hole of unlawful appropriation! In my classroom, since we have limited access to computers anyways, original content creation is the way to go! 




Friday, October 20, 2017

Cool Tool Review Week #8 - Calibre

Calibre is a free and open-source e-book reader and word processor that allows users to manage e-book collections as well as to organize and read e-books. After learning about ebooks and specifically the power of iBooks this week, I am excited to try out another ebook creation and collecting tool. Calibre is compatible with Microsoft Windows – XP, Vista, 7, and 8 – as well as Apple’s OS X (and various flavors of Linux). It also works on Apple tablets, so it is a very accessible piece of software!



At the startup menu, there is an introductory book, so I click on it and start reading about the program. At the onset, I am confused about whether or not I will actually be able to use Calibre to edit and create student ebooks. As an educator, I am not only interested in managing an ebook collection, I would also like to have a powerful creative publishing tool that my students can use to share their work with the world. That is a lot to ask, but Apple's iBooks offers all of that, so, unfortunately for Calibre, they have some pretty stiff competition in this regard. Calibre does seem to offer some cross platform compatibility that Apple does not offer, however, from a creative standpoint, the program seems to be lacking. Calibre's guide claims that: 

  • Calibre organizes your library as a database so you can find the book you want when you want it. Calibre easily handles any size of library, and can manipulate e-book metadata – title, author, rating, etc..
  • Calibre converts between multiple e-book formats.
  • Calibre supports a growing number of e-book readers, including Kindle, Kobo, Nook, and many others.
I find an option for an ebook editor, and click on it to see what its all about. 


And we have ourselves an HTML editor. Run for the hills! This is not good, especially for the special education population that I work with. If it isn't a drag and drop graphic editing system, I'm honestly not interested. 

Fed up with the editing software, I head over to the book collection menu and try the "get books" button. This function allows me to search google books, amazon, kobe and other book providers for books by a particular author or subject matter. 


The search function works, but it is not very visually appealing or easy to navigate. Many of the books cost money and, at the end of the day, this does not seem like an effective tool for children to use in the classroom. I would not recommend Calibre for classroom use, however, if you are an adult with an ebook collection that you would like to gather in one free, open source location, this might just be the application for you! 



Major Digital Project Update #1 WebQuest

For my major digital project, I will create a week’s worth of online assignments covering Colonial America in US History. The unit will take the form of a WebQuest. A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web. he WebQuest will require students to visit, explore and evaluate resources online, including photos of primary resources, YouTube videos, and articles. Students will complete daily assignments in conjunction with the research they do online, culminating in a final project that requires them to compile their research and present it creatively.


WebQuests are great learning activities because they teach students how to investigate and learn using online resources, which is more than likely how they will gain new information once they graduate! In this way, WebQuests prepare students for success in the real world, teaching them how to analyze and evaluate information online. In his blog post, Tom March explains that by providing real life problems for students to solve increases motivation as well. He states, "When students are asked to understand, hypothesize or problem-solve an issue that confronts the real world, they face an authentic task, not something that only carries meaning in a school classroom...Rather than turn to a dated textbook, filtered encyclopedias or middle-of-the-road magazines, with the Web students can directly access individual experts, searchable databases, current reporting, and even fringe groups to gather their insights."

My initial idea was to create a WebQuest using a Google Slideshow, so that it can be easily accessed and shared online. As I continue to investigate, I will see if there is perhaps another medium that I might prefer to use. I am excited to get working on my WebQuest, and will continue to post updates as I go!

Thursday, October 19, 2017

Week #8 - Ebook Technology

Hello Hello! This week's discussion is on the topic of ebook use in the classroom. Prior to my research, I was skeptical of ebook's success in education. I have my students utilize computers and the internet all the time to research and learn about various topics. They view slide shows, videos and all sorts of multimedia presentations, but many of my students still have a difficult time engaging productively with the content I provide them. Jon Smith, a special educator from Alliance, OH, really changed my view on the potential of ebooks in the classroom with the video he posted on Presentain here. Being a special educator myself, I really connected with what Smith said about the negative attitude in his class in regards to writing. Any time my students are asked to write more than a sentence or two, they protest that I am asking them to do too much! Smith had many of the same issues that I have with my children, but explains that students in the digital age are used to producing content for a large audience via social media and the internet. These kids are used to receiving instant feedback and gratification from their peers online, so of course they balk at the idea of putting in effort to perform for an audience of one, you, the teacher! 



Ebooks provide students with opportunities to collaborate creatively on work that they can easily share and take pride in, which is a unique opportunity for young people to have. By introducing students to ebook publishing, their audience has worldwide potential! Using technology to create unique work that can be shared with the world is motivating for many young people today, and I am encouraged to get to try ebook creation in my own classroom to see how my students respond to the possibilities.  

There are many possibilities for integrating ebooks into the classroom effectively. I love that when Smith was confronted by his superior about covering standards in his class, he said that he had hi lighted over 70 standards that his ebook lesson covered in just two weeks! Ebooks seem to fit very well in the special educational settings, as Smith has shown. Children can create books to help them learn important social skills, or to pre-teach appropriate behavior for various settings. Ebooks can also be utilized to summarize a semester or a year of learning, an activity that I had reserved for poster creation in the past. I love how Smith used the book sales after the book was published to teach graphing in his special education class as well. During my children's literature class, I learned that picture books can be excellent learning tools when paired with more advanced topics. However, I would also propose that students might get something out of creating their own picture book to tell a story about a topic they are learning about in any subject! Say students are learning about the civil war. They could create a picture book using ebooks that illustrates the life of a child growing up during the civil war! 



Going forward, I would love to integrate ebook creation into my own classroom, but I do have a few hurdles to cross before doing so. First of all, I do not have access to a lot of computers at my school, and I do not have access to any apple products, such as an iPad. iPads are excellent tools for creating ebooks. They can be used to organize ideas, take pictures, write and capture video. I think that it will be challenging to create engaging multimedia content without a creative tool like an iPad. That being said, I am not discouraged! I will find a way for my children to access this awesome technology in the classroom so that they can share their ideas and creations with a worldwide audience. It is just going to require some patience and creativity on my part! 





Friday, October 13, 2017

Week #7 Digital Citizenship

Digital Citizenship is an important issue and responsibility facing children today. Nearly every aspect of children's lives are digitally involved. The digital landscape of our culture has completely changed the way people share, learn, communicate and express themselves. Digital citizenship has numerous implications about the way we need to be educating our youth. The website, Digital Citizenship, does an excellent job of expressing the multifaceted issue of Digital Citizenship with nine different elements. Of the issues listed, I believe the three most pressing in our classrooms today are: digital communication, digital literacy and digital etiquette.

Digital Communication: 
Unlike life 20 years ago, communication is now constant. Most children have access to talk to whoever they want, whenever they want, and nearly all of that communication can happen without adult supervision. With access to texting, email, Facebook, Instagram, Twitter, SnapChat, Kik and many other forms of communication, students are capable of sharing and developing socially at an astounding rate. Although students have these new forms of communication available to them, many are not being taught how to make appropriate decisions with their various communication options.




Digital Literacy: 
Although schools have made a lot of progress in the area of infusing technology into the classroom, there is still room for improvement. Children need to be equipped to be digital learners in this digital age. Technology is changing rapidly. The technology that students learn today might be outdated a few years down the road. That's why digital literacy is so important. Students need to learn how to adapt and thrive in a landscape that is constantly changing and growing. In the age of immediate information, this means that children need to be equipped to be able to learn anything at any time, any where.



Digital Etiquette:
This is, perhaps, the most important aspect of digital citizenship. We are taught how to respect one another in person by learning manners as children. "Manners" are socially accepted norms regarding how people treat and respect one another. As time goes on, some manners phase out, while others become reinforced. Keeping your elbows on the table, for instance, is no longer enforced by most families, however, simple things like holding the door open for others and respecting your elders are still practices relatively ubiquitously. Manners also vary by culture. In Japan, for example, it is polite to bow when meeting someone and to take your shoes off when entering a home. Regardless of culture, digital etiquette needs to be taught to our children so that they know how to represent themselves when they venture out into the massive and unforgiving digital realm. If left to their own devices, children will undoubtedly stumble and make poor decisions that could harm themselves or others. Many adults are not as experienced with technology as their children, so they may feel uncomfortable broaching these issues with them. It is extremely important that these issues be discussed though, so that children can make good decisions when using the internet, just as they need to be taught how to navigate any other situation. If children are not taught proper digital etiquette, there can be very severe ramifications. This website does an excellent job of displaying the disturbing facts about cyber bullying in today's world. As I had mentioned previously, digital communication can happen without any adult supervision, making it a prime place for bullying. Since it is not realistic to try and limit the way children communicate online, the best option is to educate our children as early as possible about digital citizenship.





Thursday, October 12, 2017

Cool Tool Review #2 - GarageBand

This week's Cool Tool Review is on the Mac OS application, GarageBand. Like many Mac users, I have spent some time fooling around in GarageBand in the past, playing with various piano and guitar loops, making goofy songs and etc. While fun to play around with, GarageBand is actually a very powerful creative tool. One of my favorite bands, the Gorillaz, actually recorded an entire album using GarageBand on an iPad while on tour!
The Fall by the Gorillaz was recorded entirely using GarageBand.
While working as a program aide at the Kennedy Krieger School in Baltimore, MD, a school that specializes in teaching students with Autism Spectrum Disorder, I also witnessed GarageBand being used as a creative tool in the classroom!

Children love using GarageBand to create and play in the classroom.
This amount of range seems almost too good to be true for an application. Your telling me that a simple app, native to all Apple devices, can be used to create studio quality albums, but is easy enough for a fifth grader with learning disabilities to utilize effectively? Yeah right! Anxious to revisit the application with the perspective of five years teaching and a graduate education under my belt, I booted the thing back up to see what it could do. 


How Can Audio Tools be Utilized in the Classroom?

Audio tools can be used in a variety of ways in the classroom. While at the Kennedy Krieger School, I witnessed children record their own sounds with a variety of instruments using GarageBand, then layer them together to create original tracks as a part of their music education. In more advanced music classes, children could record their own work into the application and layer it together with other instruments or recordings to create something entirely new and complex. Outside of the music education realm, audio tools still find a home in general education. Students can use these applications to record their own voice to create podcasts or other audio presentations of content they are learning about in class. In creative writing, students could use audio programs to record poems or prose that they write. Even in something like science, students could use these applications to record beats and produce rap songs about the content they have learned in class! In my experience, GarageBand opens the doors for all sorts of creativity in the classroom by offering an intuitive, easy to use application that records and layers sounds. This app is fantastic for all ability levels making it an essential tool for many classrooms. 

Recording and Editing

Getting started in GarageBand is easy. Upon opening the app, you are asked what kind of instrument you would like to play. There is a nice visual layout so that children can have an easy time selecting what they would like to begin creating with. 

After selecting Piano, I am presented with a screen that has a digital piano that matches up to keyboard keys, and a record button. Within seconds, I am able to gleefully play around with the various sounds that GarageBand has to offer. Anything from the flute to a martian laser, I have access to it with my new digital keyboard. 

This aspect is a lot of fun. I love the digital keyboard - it provides children with the opportunity to simply play with sound. On the iPad, this keyboard is even better. The keys take up the entire screen and children use touch controls to press the keys, emulating the use of an actual keyboard! Very neat and very easy to use. 

When comfortable enough with my keyboard skills, I venture over to start recording. The app automatically provides a metronome to help you keep in rythym with whatever time signature you selected at the onset of the project, which I found to be very useful. Of course, this can be toggled on and off, but I think it is a useful tool for helping children understand the basic concept of rhythym. Once you've recorded your track, you can actually go back and change whatever instrument you recorded it under, so if you decide that you want to hear your rendition of Fur Elise played back in laser guns, you can do just that. When the first track is complete, adding a new track is simply achieved through the menu options. When adding a new track, the program asks you what instrument you would like to use and you proceed from there, effortlessly layering things together. 


The more I play around with the app, the more I find that everything works exactly how I would expect it to. If you want to shorten a track, you can drag the ends to trim it up. If you want to delete a track, the delete button works just fine. If you want to move tracks, everything is drag and drop friendly. The application is visual, which I love. It is intuitive, which I also love. Within 5 minutes, I have created my first song, complete with alien sounds and reverberated vocals. What's more fun than that?

Conclusion
All in all, GarageBand has proved itself to be an incredible tool for the classroom. If you haven't tried this thing, I highly recommend it. The app is intuitive, easy, fun and powerful. Anyone can use this, from professionals to first time musicians, and that is a pretty magical thing. If your classroom or school has access to Apple products like iPads, this product is a must try for any classroom. Below, I have included a link to my very own song I created using GarageBand. Thanks for reading! 







Thursday, October 5, 2017

Blog Post Week #6 - Technology in the Classroom

This week we are learning about TPACK. TPACK is an educational framework that connects Technology, Pedagogy and Content Knowledge. This blog included a nice graphic that I think illustrates the concept of TPACK nicely. 



As you can see, TPACK is the space that exists between technological knowledge, content knowledge and pedagogical knowledge. When all of these entities come together in one unified and coherent lesson, TPACK is being utilized. During my research on technology in the classroom, I stumbled upon the John Dewey quote, "If we teach today as we taught yesterday, then we rob our children of tomorrow." I think this quote is spot on. It points to the fact that our world is constantly changing. The children of today are not the same as the children of thirty years ago. Their environments are different. The way they learn is different. The way they interpret and understand the world around them is different. Most noticeably, the way they express themselves is different. 

School should always prepare students to be meaningful and active participants in the society they live in. Although integrating new technology successfully into the classroom can sometimes be a challenge, it is essential to preparing our youth for success in the modern world. In the past 20 years, technology has completely reshaped the way we as humans communicate, play, relax, learn, connect, share and grow as a population. We as teachers would be doing our children a disservice to exclude meaningful technology from our lessons. 



That being said, just because something is technological, that does not make it worth using. There are  countless technologies available to teachers out there, how do we choose which ones to use? When integrating new technology into the classroom, you want to make sure that the tool is appropriate and effective. Before I consider using a new technology in my classroom, I ask myself, is this tool easy to understand and realistic to use? I look at a number of things, including the user interface, the platform it is to be used on, and the availability of the technology. I want to make sure that my students will not be completely bewildered or distracted by the technology being considered for class. I do not want the content knowledge to fall by the wayside while students struggle with or become distracted by the technology being utilized. That's not to say that you can't effectively spend a day teaching a new technology to a class so that it may enhance their learning for the rest of the semester. It's just important to make sure that the time spent learning the technology is paid forward throughout the course of the semester for your course. 

In a blog post here, the writer, Nada Salem Abisamra creates a pretty exhaustive list of the potential benefits and pitfalls to integrating technology in classroom. According to Nada, technology in the classroom can motivate students to work together more effectively. He writes, "Students tend to work together more while using technology to write stories, search the web, and create multimedia presentations. Hypermedia and hypertext increase their understanding-- hypermedia environments are dynamic and interactive and create a non-linear collection of information." He continues on to claim that students experience a heightened sense of motivation when working with technology. Technology aids their reading, fluency and comprehension skills with access to audio books and read along applications. Nada also claims that technology enhances student's ability to express themselves in writing with word possessors removing the laborious process of writing so that students can focus on content and organization instead. 



In his post, Nada claims that one of the primary factors holding teachers back from utilizing various technologies in their classrooms is the fact that many teachers are not technology natives, unlike the students. Simply put, teachers are not as comfortable with new technologies as the students are, so most teachers do not feel comfortable including technology in their classrooms since the students are better at the technology than they are! To compound things further, teachers are often under-educated in the field of technological applications in the classroom. One class in college is not enough to  prepare educators for a career of technological relevance in the classroom! As teachers, we need to immerse ourselves into the field of technology. 

As a special educator myself, I've seen first hand that the sky is the limit as far as technology in the classroom goes. I am encouraged by the new technology that I see being utilized in the classrooms for accommodating and modifying lessons. One of the most amazing tools I have seen utilized in special education to date is the iPad. iPad's allow each student to have a powerful machine at their fingertips that can connect them instantly to the world around them. When the teacher is going over a lesson on the board, an iPad can provide each student with their own personal version of it. I love the way that iPads are being used to increase communication with students that have special needs as well. Student who are non verbal are using iPads to communicate their needs and desires to the classroom they participate in. Classrooms are using iPads so students can access their writing 24/7 via Google Docs. I am anxious to see what new technologies I learn about as I continue my education this semester! 





Wednesday, October 4, 2017

Cool Tool Review #1 - Canva

For my first Cool Tool Review blog post, I am reviewing the design application, Canva. Creating a visual or a poster is an excellent learning activity that can be utilized in nearly any subject area. My hope was that Canva would provide an easy to use digital medium that students could use to organize pictures, graphics and text so that they could efficiently present and share their ideas visually. Canva is a free to use, browser based application that is also accessible through the app store. I used both the browser based application as well as the iPhone app in my testing.

When you first visit Canva.com, you are prompted to make a free account. Easy enough - once you've logged in, however, the options can be a little daunting. Do I want to create a poster? banner? post card? collage? resume? YouTube banner? This place seems to have a template for everything, but what if I just want to play around and create something from a blank slate? In order to start playing with the tools and options Canva has to offer, I select poster - it seems like the safest bet.



Once I've made my selection, I am presented with the drag and drop design interface. I am pleasantly surprised with how easy it is to drag and drop the pictures and design elements I want on the left to my blank canvas on the right. 




I find the drag and drop interface easy enough to use. There are a few hang ups here and there when I attempt to insert text, but for the most part everything is fluid. I would feel confident teaching students age 10 and up how to use this application to collage photos and words together to create a graphic. The nice thing about using Canva, as opposed to something like PowerPoint, is that once the student starts a project on Canva, their progress is saved and can resumed anywhere that they can log into their account. This means that they can start working on a poster at school, continue their work at home on an iPad, then finish it in class the next day. 


If you click on the "free photos" icon, a scroll of thousands of free photos pops up for you to select from. Despite the large library of free photos, the odds of you actually finding a photo you want to use without using the search feature is pretty small. For example, say I want to use a picture of a piece of pizza for my collage. I can type in pizza into the search bar and a handful of free to use pizza graphics pop up. 

You'll find that as you continue to scroll, however, you'll have to pay a dollar a piece for most of the pictures, as seen here. 


This payment system is utilized in all areas of the application, from layouts to picture frames to graphs and graphics, there are free options and then there are premium options that need to be paid for. The application seems to be targeted at businesses that want to use the program as an efficient way to create designs for their business without hiring a designer, so this makes sense. Using other people's art is usually not free! As you can see in the photo above, however, there is a tab called "uploads" where students can upload and insert their own photos and graphics. Interested, I tried it out for myself! 


Uploading original photos to the application was easy and within seconds, I was able to start dragging my own photos into grids, creating simple collages with text and graphics. Since students will be using this program for educational purposes and not for profit, they could easily import google images into this program as well. When using the application from a phone or tablet, Canva can easily access the photo library to import photos taken on cell phones as well. Below are the two documents I created with a couple hours of fooling around with the program. 



Coming from a digital art background, I was a little frustrated with the lack of control I had over my images using this program. I mean, Canva is by no means Adobe Photoshop. But it is not supposed to be. Canva is an easy to use program that can allow people with limited technological experience and design ability to independently create graphics. From that perspective, I was pretty impressed. The most important part of this application, to me, is that it was easy to use and understand. The interface is intuitive and when you click things, they do what you expect them to do. When you click an image, for example, a grid pops up which allows you to resize the image or move it. When you click on text, a cursor pops up which allows you to modify the text. If you hi light something and press delete, it dissapears. 

The Verdict: Would Recommend

Canva wasn't perfect in my testing with it. The app froze up occasionally and had some limitations as far as design power goes. Sometimes, these design limitations were frustrating because the program would ask you to upgrade your account to a premium subscription in order to access certain features. That being said, Canva was very easy to learn and use. I could imagine realistically utilizing Canva in my classroom for students to create quick graphics that pertain to a project we are completing in class. Creating visuals is an excellent way to reinforce material learned in class, and I think that students will respond well to this easy to use online application.